Why the Librarian is Halo’s greatest antagonist

“She is stubborn, brilliant as a nova, dark as a singularity.”

The forces of antagonism in the Halo universe are among some of the most memorable (and quotable) in gaming.

From the soft-spoken machinations of the Prophet of Truth in Halo 2, to Atriox crushing some of the most powerful symbols of the series in his fist – these are characters you don’t soon forget.

Halo 4, however, rather spectacularly buries the lede here. It has become clear that the greatest threat faced not only by humanity, but the galaxy itself, is not an all-consuming parasite, or an army of warmongering mercenaries, or even the Didact himself…

It’s the Librarian.

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Why I’m excited for the Halo TV show

After seven long years, the Halo TV show is finally within sight.

Over the last year, we’ve been slowly seeing more and more tidbits of news about the show trickle out, following what feels like millennia of “It’s coming, stay tuned!”

Last November, it was announced that the cast had assembled, the table reads completed, and production was ready to begin – and nothing, not even the Flood could stop it! (How naive we were about all things 2020…)

Given all this additional free time that it’s now our civic duty to observe, I thought I’d share some of my own thoughts on the potential of this series and why I’m excited for it.

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About the mysterious ship in Halo 1 Anniversary, and why Halo NEEDS Terminals

(Or, ‘Why Sequence’s Terminals are one of the best things in Halo.’)

During 343 Guilty Spark’s millennia of isolation on Installation 04, a strange alien vessel crashed on the ring. The community hasn’t stopped wondering about it since.

So, if we’re not meant to get any answers about what it is, let us instead explore why 343 Industries decided to tell this story, and what Sequence’s Terminals represent as an integral aspect of storytelling in modern Halo.

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Neil Davidge & Kazuma Jinnouchi – The Unsung Heroes of Halo 4

Often, I describe Halo 4 as “a confluence of talent,” but one area I’ve not talked about as much is the music and how it compliments and drives Halo 4’s worldbuilding, characterisation, and how it uniquely honours the past scores.

Neil Davidge, Kazuma Jinnouchi, and everybody involved in the creation of this game’s soundtrack are unsung heroes of the series – today, I want to give them their due.

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Halo Infinite – Everything We Learned From Outpost Discovery

The next movement of the odyssey in the Master Chief’s saga may still be a while away from dropping out of slipspace, but by no means are we totally in the dark as to what awaits us on Installation 07.

Over the summer, Halo: Outpost Discovery toured across the US, and 343 Industries has very kindly uploaded some of the panels that were held at the event.

I thought it well worth plundering these sources for information and insights into what’s to come in Halo Infinite, and see how my faith has been rewarded…

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Remembering Halo: Reach – Why I Love ‘The Assembly’

“They say that they want to help, but they only say it to themselves. Don’t we have a say in our salvation?”

With the announcement that Reach will be coming to The Master Chief Collection, and will be the first game flighted for the long-awaited release on PC, this naturally came as the perfect reason to go back and revisit the Data Pads and the Assembly. Who are they, and what role could they play in the future?

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