The year is 2020. The era of the PlayStation 4 and Xbox One is coming to an end, the next generation is just months away…
Can Naughty Dog deliver a sequel to one of their most beloved games with a story worth telling, that challenges us, and pushes storytelling in the medium of video games forward?
Can lightning strike twice with The Last of Us Part 2?
Read More The Last of Us Part 2 – Let’s talk about violence, queer narratives, and revenge
(Or, ‘Why Sequence’s Terminals are one of the best things in Halo.’)
During 343 Guilty Spark’s millennia of isolation on Installation 04, a strange alien vessel crashed on the ring. The community hasn’t stopped wondering about it since.
So, if we’re not meant to get any answers about what it is, let us instead explore why 343 Industries decided to tell this story, and what Sequence’s Terminals represent as an integral aspect of storytelling in modern Halo.
Read More About the mysterious ship in Halo 1 Anniversary, and why Halo NEEDS Terminals
Halo now has thirty books.
It’s an incredible, unmatched achievement – and most of it’s excellent. But it is also something that presents a bit of a problem, which can be summarised succinctly as…
Halo now has thirty books!
Read More Halo has a growing transmedia problem
When 343 Industries inherited the mantle of the Halo franchise and decided to continue the story of the Master Chief and Cortana, the universe asked a question.
The answer arrived in the form of metal and madness, bearing the name ‘Promethean.’
Read More From Peter Jackson to Halo Infinite – A Rumination on the Prometheans
Time for me to weigh in on a different kind of controversy, one that is neither social nor political, but has plagued the entertainment industry for too long. The altercation that has gone on between critics, gamers and even philosophers about whether or not video games can be considered ‘art’.
Read More The War of Art – Video Games as an Art Form