So it’s at this point that I’ve only really begun to comprehend the scale of the task I’ve set myself. My analysis of the Prologue, a three minute scene out of a six-to-eight hour game, was 2500 words and I still have nine more levels to go through… If each post is roughly 2500 words […]Read More Halo 4, Level-by-Level Analysis – Dawn
In case you hadn’t noticed, observed, or even guessed, I kind of like talking about Halo. Especially Halo 4. Halo 4 left me with a lot to talk about, more so than any of the previous instalments, with regards to the lore, thematic value, emotional intensity and character arcs. So it should hardly surprise you […]Read More Halo 4, Level-by-Level Analysis – Prologue
A topic that is greatly important to me – as a writer, as a believer in equality, and as a fan of this franchise – is how Halo 4 reads as a feminist text with regards to Cortana.
Cortana has long been the subject of a fair bit of controversy in this regard, and I want to address this subject to provide a substantial argument for why I feel that Halo 4 has the most feminist portrayal of Cortana in the series.Read More Halo 4 – A Feminist Study of Cortana
Time for me to weigh in on a different kind of controversy, one that is neither social nor political, but has plagued the entertainment industry for too long. The altercation that has gone on between critics, gamers and even philosophers about whether or not video games can be considered ‘art’.Read More The War of Art – Video Games as an Art Form