Just another article about why Haruspis loves Halo 4’s story…

“Do you believe the Master Chief succeeded because he was, at his core, broken?”

I’ve written… a fair amount about Halo 4 over the years.

I forged my place in the community as a loud voice of positivity for this game after its release. I have penned tens of thousands of words about its storytelling, its characterisation, its themes.

The year is 2021, and I’m still not done. I still have more to say about it because its themes are so rich. Theme is the ‘soul’ of a work, the connective tissue between everything, and at the end it’s the main thing I want to talk about – putting the pieces together, exploring what it all meant.

So let’s dive once more into the depths of Halo 4.

Read More Just another article about why Haruspis loves Halo 4’s story…

From Peter Jackson to Halo Infinite – A Rumination on the Prometheans

When 343 Industries inherited the mantle of the Halo franchise and decided to continue the story of the Master Chief and Cortana, the universe asked a question.

The answer arrived in the form of metal and madness, bearing the name ‘Promethean.’

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Halo 4, Level-by-Level Analysis – Epilogue

The finish line is in sight now, as the story of Halo 4’s campaign draws to a close. The Ur-Didact has been defeated, the Composer destroyed, and Cortana has sent John back home as she herself bows out of the narrative with her head held high. It’s the end of a very significant chapter in the […]

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Halo 4, Level-by-Level Analysis – Midnight

And so, here we are at last. The climactic conclusion to Halo 4’s campaign, and the penultimate post of this analysis which is likewise drawing to a close. The Ur-Didact has recovered the Composer and used it on Ivanoff Station to assimilate everybody present, leaving John the only human survivor following the Librarian awakening his […]

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Halo 4, Level-by-Level Analysis – Shutdown

I can give you over forty thousand reasons why I know this game is awesome. I know it because the story’s thematic resonance is disproportionate to its suggested size, I know it because its character arcs are more emotional than that of the common shooter. But for all that, I’ll never actually know just how […]

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Halo 4, Level-by-Level Analysis – Reclaimer

So here we are, at the half-way point of this little project. So far, we’ve covered what has primarily been the build-up in the narrative, the setting of the stage for that point in the plot where the stakes get raised higher than ever and the direction of the story becomes clear. Reclaimer is that […]

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Halo 4, Level-by-Level Analysis – Infinity

Onto act two of Halo 4’s story which serves as the rising action in the plot, introducing us to and developing a series of critical thematic elements surrounding humanity, our history, and setting the stage for the rest of the Reclaimer Saga by continuing to build on the concept of the Mantle which is, as […]

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Halo 4, Level-by-Level Analysis – Forerunner

Onto the third mission of the campaign, titled Forerunner. This marks the end of the first of Halo 4’s three acts in the story,  the set-up where we’re introduced to the characters, their relationships, the world they live in, the disruption of the status quo, and so on. The end of the first act typically […]

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