“Do you believe the Master Chief succeeded because he was, at his core, broken?”
I’ve written… a fair amount about Halo 4 over the years.
I forged my place in the community as a loud voice of positivity for this game after its release. I have penned tens of thousands of words about its storytelling, its characterisation, its themes.
The year is 2021, and I’m still not done. I still have more to say about it because its themes are so rich. Theme is the ‘soul’ of a work, the connective tissue between everything, and at the end it’s the main thing I want to talk about – putting the pieces together, exploring what it all meant.
So let’s dive once more into the depths of Halo 4.
Read More Just another article about why Haruspis loves Halo 4’s story…
When 343 Industries inherited the mantle of the Halo franchise and decided to continue the story of the Master Chief and Cortana, the universe asked a question.
The answer arrived in the form of metal and madness, bearing the name ‘Promethean.’
Read More From Peter Jackson to Halo Infinite – A Rumination on the Prometheans
So I was semi-recently doing what I call a ‘photography run’ of Halo 4, I call it this because there’s no campaign theatre mode so it has to be done using the blind skull and the Xbox’s screenshot feature. This kind of playthrough really gets you to appreciate the art and the visuals of the game, […]
Read More Requiem Ruminations
The finish line is in sight now, as the story of Halo 4’s campaign draws to a close. The Ur-Didact has been defeated, the Composer destroyed, and Cortana has sent John back home as she herself bows out of the narrative with her head held high. It’s the end of a very significant chapter in the […]
Read More Halo 4, Level-by-Level Analysis – Epilogue
And so, here we are at last. The climactic conclusion to Halo 4’s campaign, and the penultimate post of this analysis which is likewise drawing to a close. The Ur-Didact has recovered the Composer and used it on Ivanoff Station to assimilate everybody present, leaving John the only human survivor following the Librarian awakening his […]
Read More Halo 4, Level-by-Level Analysis – Midnight
And so, we reach the beginning of the final act of Halo 4’s story. This is where the characters hit their lowest point, where all seems lost for our protagonists and their goals. At the end of the previous mission, just as it seemed like they were about to succeed, John and Cortana failed to […]
Read More Halo 4, Level-by-Level Analysis – Composer
I can give you over forty thousand reasons why I know this game is awesome. I know it because the story’s thematic resonance is disproportionate to its suggested size, I know it because its character arcs are more emotional than that of the common shooter. But for all that, I’ll never actually know just how […]
Read More Halo 4, Level-by-Level Analysis – Shutdown
So here we are, at the half-way point of this little project. So far, we’ve covered what has primarily been the build-up in the narrative, the setting of the stage for that point in the plot where the stakes get raised higher than ever and the direction of the story becomes clear. Reclaimer is that […]
Read More Halo 4, Level-by-Level Analysis – Reclaimer
Onto act two of Halo 4’s story which serves as the rising action in the plot, introducing us to and developing a series of critical thematic elements surrounding humanity, our history, and setting the stage for the rest of the Reclaimer Saga by continuing to build on the concept of the Mantle which is, as […]
Read More Halo 4, Level-by-Level Analysis – Infinity
Onto the third mission of the campaign, titled Forerunner. This marks the end of the first of Halo 4’s three acts in the story, the set-up where we’re introduced to the characters, their relationships, the world they live in, the disruption of the status quo, and so on. The end of the first act typically […]
Read More Halo 4, Level-by-Level Analysis – Forerunner