“If you knew how you were going to die, would you live your life differently?”
That quote isn’t just paraphrased from Denis Villeneuve’s Arrival (2016), it’s one of the core thematic questions of 343 Industries’ Halo Infinite, which drops out of slipspace Holiday 2021.
It’s that time of year again where we get a peek at what 343 has been building over the last few years, coming off the back of last year’s demo and delay. After this Xbox showcase, featuring Bonnie Ross and Joe Staten, a lot of puzzle pieces have clicked together for the story of Halo Infinite, which simply demands exploration!
Read More E3 2021: Halo Infinite – A Masterclass of Storytelling
Halo: Point of Light by Kelly Gay releases March 2nd 2021, continuing the story of Rion Forge, 343 Guilty Spark (now just ‘Spark’), and the Ace of Spades crew.
But before it sits comfortably in your hands (and lives rent-free in your minds), Kelly sat down with me to talk about this momentous new release.
Grab a mug and pull up a chair, Spartans!
Read More HALO: POINT OF LIGHT – An interview with Kelly Gay
“Reclaimer, the genesong I placed within you contains many gifts…”
At the mid-point of Halo 4, the Master Chief comes face-to-face with the data ghost of the Librarian.
She says that she seeded many hidden “gifts” within humanity, and that the Didact can only be defeated by unlocking this dormant potential in the Master Chief, granting him ‘immunity’ to the Composer.
But, in both Halo 4 and Halo 5, we see hints of other “gifts” awakening, which may also come into play in Halo Infinite…
Read More What the Librarian did to the Master Chief in Halo 4 (and what it might mean for Halo Infinite)
“Do you believe the Master Chief succeeded because he was, at his core, broken?”
I’ve written… a fair amount about Halo 4 over the years.
I forged my place in the community as a loud voice of positivity for this game after its release. I have penned tens of thousands of words about its storytelling, its characterisation, its themes.
The year is 2021, and I’m still not done. I still have more to say about it because its themes are so rich. Theme is the ‘soul’ of a work, the connective tissue between everything, and at the end it’s the main thing I want to talk about – putting the pieces together, exploring what it all meant.
So let’s dive once more into the depths of Halo 4.
Read More Just another article about why Haruspis loves Halo 4’s story…
Halo 4 recently celebrated its eighth birthday. Today, it releases on PC as the final piece of the Master Chief Collection.
Between the visual enhancements, the addition of an FOV slider, in-game integration of the Terminals and Spartan Ops cinematics (no more Halo Channel!), the new Forge items, and everything else the team at 343 has lovingly delivered – this is the definitive way to experience Halo 4.
This game is one that means a great deal and has strongly resonated with me over the years, so I just wanted to gush a bit about it…
Read More I just want to gush a bit about what Halo 4 means to me…
“Show our friend here that there’s more to a soldier than his armour.”
Five years. Five long years. That’s how long it’s been since Halo 5 released…
On this particular anniversary, I wanted to write a long overdue character study that pulls together things I said four years ago in my novel-length analysis of Halo 5 and my two-part Halo: Nightfall dissertation back in 2017, as well as all the time in-between.
Jameson Locke is one of my favourite Halo characters. He deserves so much better.
Let’s dissect what really works about him, what doesn’t, why he’s woefully underappreciated, and what future role Fireteam Osiris could have in Halo Infinite.
Read More Jameson Locke – A study of Halo’s most underappreciated character
Halo: Shadows of Reach releases October 20th 2020, author Troy Denning’s fifth novel for the series – and quite undoubtedly his best!
Bridging the gap between Halo 5 and Halo Infinite, the Master Chief and Blue Team return to Reach to extract some vital assets from Doctor Halsey’s lab at CASTLE Base that will help turn the tide against the Created. But an army of Banished stand in their way.
343 was kind enough to provide me with an early copy of Shadows of Reach, so here’s my non-spoiler review of what’s easily become one of my top ten Halo books…
Read More SHADOWS OF REACH – a review of one of Halo’s best books yet (NON-SPOILER)
“It was known as Installation 07. It has become a sacred tomb for millions, though some may still live. I do not know.”
It’s been known since 2018, but we have finally received concrete confirmation: Halo Infinite is set on Installation 07, ‘Zeta Halo.’
While this is a brand-new Halo ring for the games, fans of the expanded universe will no doubt be well-acquainted with it from Greg Bear’s masterful Forerunner Saga.
Let’s delve into the known history of Installation 07, and explore why it’s the perfect setting for Halo Infinite.
Read More Why Installation 07 is the perfect setting for Halo Infinite
“Spartan, we thought you dead, yet here you stand…”
Now that we’ve had some time to digest everything we were shown for the Xbox Games Showcase, let’s analyse what 343 Industries had to show for Halo Infinite.
From the characterisation of the Master Chief, to the parallels and references to previous games, to our new antagonists – there’s a lot to discuss.
Read More Let’s analyse the Halo Infinite demo’s approach to storytelling
“Set a fire in your heart, Spartan! Fight hard. Die well.”
Two years following its announcement, we have just seen our first glimpse at campaign gameplay of Halo Infinite!
I was lucky enough to be invited to a media briefing with 343 Industries’ own Chris Lee (Studio Head) and Paul Crocker (Associate Creative Director), who provided insight into new characters and features, along with the announcement of Halo Infinite’s second composer and more.
Here’s everything I learned…
Read More I was invited to a Halo Infinite media briefing with 343, here’s what I learned… (campaign insight, new composer, and more!)