A mysterious new entity held within a metal slab, an unexpected brotherhood, and a night under the stars…
With the campaign of Halo Infinite dropping out of slipspace imminently, I thought I would give one last preview of some moments from the first few missions that really resonated with me.
Here are three short tales from my time on Zeta Halo.
Read More Tales from Zeta Halo (NON-SPOILER campaign preview)
After being involved in the development of Halo Infinite since 2019 as part of the Forerunner community council, 343 Industries gave me the opportunity to play Halo Infinite’s campaign to share my (spoiler-free) impressions.
Herein lies a small part of my journey exploring Zeta Halo — my account of how 343 has managed to turn Halo’s signature ‘30 seconds of fun’ into 30 minutes of fun.
Read More So, I’ve played Halo Infinite’s campaign… (SPOILER-FREE impressions)
“So the choice was clear — the San’Shyuum would have to show themselves and take the galaxy by force.”
Halo: Divine Wind, Troy Denning’s latest novel, sets in motion several things that will have a significant impact on the future of the Halo universe.
From the impending return of the San’Shyuum, to potential connections with Showtime’s Halo TV series, and even the Ark’s ability to fire Halo rings… here’s everything Divine Wind establishes that will come to be important in the future.
Read More Everything Divine Wind sets up for the future of Halo
“If you knew how you were going to die, would you live your life differently?”
That quote isn’t just paraphrased from Denis Villeneuve’s Arrival (2016), it’s one of the core thematic questions of 343 Industries’ Halo Infinite, which drops out of slipspace Holiday 2021.
It’s that time of year again where we get a peek at what 343 has been building over the last few years, coming off the back of last year’s demo and delay. After this Xbox showcase, featuring Bonnie Ross and Joe Staten, a lot of puzzle pieces have clicked together for the story of Halo Infinite, which simply demands exploration!
Read More E3 2021: Halo Infinite – A Masterclass of Storytelling
Halo: Point of Light by Kelly Gay releases March 2nd 2021, continuing the story of Rion Forge, 343 Guilty Spark (now just ‘Spark’), and the Ace of Spades crew.
But before it sits comfortably in your hands (and lives rent-free in your minds), Kelly sat down with me to talk about this momentous new release.
Grab a mug and pull up a chair, Spartans!
Read More HALO: POINT OF LIGHT – An interview with Kelly Gay
“Reclaimer, the genesong I placed within you contains many gifts…”
At the mid-point of Halo 4, the Master Chief comes face-to-face with the data ghost of the Librarian.
She says that she seeded many hidden “gifts” within humanity, and that the Didact can only be defeated by unlocking this dormant potential in the Master Chief, granting him ‘immunity’ to the Composer.
But, in both Halo 4 and Halo 5, we see hints of other “gifts” awakening, which may also come into play in Halo Infinite…
Read More What the Librarian did to the Master Chief in Halo 4 (and what it might mean for Halo Infinite)
“Do you believe the Master Chief succeeded because he was, at his core, broken?”
I’ve written… a fair amount about Halo 4 over the years.
I forged my place in the community as a loud voice of positivity for this game after its release. I have penned tens of thousands of words about its storytelling, its characterisation, its themes.
The year is 2021, and I’m still not done. I still have more to say about it because its themes are so rich. Theme is the ‘soul’ of a work, the connective tissue between everything, and at the end it’s the main thing I want to talk about – putting the pieces together, exploring what it all meant.
So let’s dive once more into the depths of Halo 4.
Read More Just another article about why Haruspis loves Halo 4’s story…
Halo 4 recently celebrated its eighth birthday. Today, it releases on PC as the final piece of the Master Chief Collection.
Between the visual enhancements, the addition of an FOV slider, in-game integration of the Terminals and Spartan Ops cinematics (no more Halo Channel!), the new Forge items, and everything else the team at 343 has lovingly delivered – this is the definitive way to experience Halo 4.
This game is one that means a great deal and has strongly resonated with me over the years, so I just wanted to gush a bit about it…
Read More I just want to gush a bit about what Halo 4 means to me…
“Show our friend here that there’s more to a soldier than his armour.”
Five years. Five long years. That’s how long it’s been since Halo 5 released…
On this particular anniversary, I wanted to write a long overdue character study that pulls together things I said four years ago in my novel-length analysis of Halo 5 and my two-part Halo: Nightfall dissertation back in 2017, as well as all the time in-between.
Jameson Locke is one of my favourite Halo characters. He deserves so much better.
Let’s dissect what really works about him, what doesn’t, why he’s woefully underappreciated, and what future role Fireteam Osiris could have in Halo Infinite.
Read More Jameson Locke – A study of Halo’s most underappreciated character
Halo: Shadows of Reach releases October 20th 2020, author Troy Denning’s fifth novel for the series – and quite undoubtedly his best!
Bridging the gap between Halo 5 and Halo Infinite, the Master Chief and Blue Team return to Reach to extract some vital assets from Doctor Halsey’s lab at CASTLE Base that will help turn the tide against the Created. But an army of Banished stand in their way.
343 was kind enough to provide me with an early copy of Shadows of Reach, so here’s my non-spoiler review of what’s easily become one of my top ten Halo books…
Read More SHADOWS OF REACH – a review of one of Halo’s best books yet (NON-SPOILER)