“She is stubborn, brilliant as a nova, dark as a singularity.”
The forces of antagonism in the Halo universe are among some of the most memorable (and quotable) in gaming.
From the soft-spoken machinations of the Prophet of Truth in Halo 2, to Atriox crushing some of the most powerful symbols of the series in his fist – these are characters you don’t soon forget.
Halo 4, however, rather spectacularly buries the lede here. It has become clear that the greatest threat faced not only by humanity, but the galaxy itself, is not an all-consuming parasite, or an army of warmongering mercenaries, or even the Didact himself…
It’s the Librarian.
Read More Why the Librarian is Halo’s greatest antagonist
We’ve covered some interesting topics recently, wouldn’t you agree? Forerunner architecture, the ever-present ambiguities of the connection between humans and Forerunners, the San’Shyuum and their potential role in the Reclaimer Saga’s future… There’s a common theme in all of these posts. Forerunners. I have no end of things to talk about when it comes to […]
Read More On the Librarian, Vanity, and Reclamation
The finish line is in sight now, as the story of Halo 4’s campaign draws to a close. The Ur-Didact has been defeated, the Composer destroyed, and Cortana has sent John back home as she herself bows out of the narrative with her head held high. It’s the end of a very significant chapter in the […]
Read More Halo 4, Level-by-Level Analysis – Epilogue
And so, here we are at last. The climactic conclusion to Halo 4’s campaign, and the penultimate post of this analysis which is likewise drawing to a close. The Ur-Didact has recovered the Composer and used it on Ivanoff Station to assimilate everybody present, leaving John the only human survivor following the Librarian awakening his […]
Read More Halo 4, Level-by-Level Analysis – Midnight
And so, we reach the beginning of the final act of Halo 4’s story. This is where the characters hit their lowest point, where all seems lost for our protagonists and their goals. At the end of the previous mission, just as it seemed like they were about to succeed, John and Cortana failed to […]
Read More Halo 4, Level-by-Level Analysis – Composer
I can give you over forty thousand reasons why I know this game is awesome. I know it because the story’s thematic resonance is disproportionate to its suggested size, I know it because its character arcs are more emotional than that of the common shooter. But for all that, I’ll never actually know just how […]
Read More Halo 4, Level-by-Level Analysis – Shutdown
So here we are, at the half-way point of this little project. So far, we’ve covered what has primarily been the build-up in the narrative, the setting of the stage for that point in the plot where the stakes get raised higher than ever and the direction of the story becomes clear. Reclaimer is that […]
Read More Halo 4, Level-by-Level Analysis – Reclaimer
343 Industries, stewards of the Halo franchise, are seeking out a new Franchise Writer – an expert capable of dropping any number of trivial canonical facts off the top of their head, somebody who knows the Halo universe inside and out – according to this article from Examiner.com. The job listing asks for a number […]
Read More 343 Industries – Open Franchise Writer Job Listing & Mantle Essay
In wake of the phenomenal success of my last Halo post, it only seems to make sense for me to follow that up with a post that will hopefully provide a look at what’s to come with the next Halo title which will be released next year. Strap yourselves in, Spartans. This is going to be a long […]
Read More Halo: Xbox One – What’s Going To Happen?