Why Installation 07 is the perfect setting for Halo Infinite

“It was known as Installation 07. It has become a sacred tomb for millions, though some may still live. I do not know.”

It’s been known since 2018, but we have finally received concrete confirmation: Halo Infinite is set on Installation 07, ‘Zeta Halo.’

While this is a brand-new Halo ring for the games, fans of the expanded universe will no doubt be well-acquainted with it from Greg Bear’s masterful Forerunner Saga.

Let’s delve into the known history of Installation 07, and explore why it’s the perfect setting for Halo Infinite.

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Let’s analyse the Halo Infinite demo’s approach to storytelling

“Spartan, we thought you dead, yet here you stand…”

Now that we’ve had some time to digest everything we were shown for the Xbox Games Showcase, let’s analyse what 343 Industries had to show for Halo Infinite.

From the characterisation of the Master Chief, to the parallels and references to previous games, to our new antagonists – there’s a lot to discuss.

Step inside!

Read More Let’s analyse the Halo Infinite demo’s approach to storytelling

How Mendicant Bias has shaped the Halo universe to finish the fight (and failed)

“I am Mendicant Bias. This is what I have done.”

Some of the greatest, most enduring mysteries of the Halo universe are instantly called to mind and summed up by that strange name. Beggar after knowledge. Mendicant Bias.

Where their (co-)creator, the Didact, sought vengeance for 100,000 years, Mendicant Bias has single-mindedly sought atonement.

This quest for redemption has made them a pivotal character behind the scenes, to the point where their actions set into motion all the major events of the Halo story (because they couldn’t find the brakes).

With Halo 3 now on PC, this is the perfect time to examine the full extent of Mendicant Bias’s involvement in the past, present, and what potential lies ahead for them in the future of Halo in their ongoing efforts to finish the fight.

Read More How Mendicant Bias has shaped the Halo universe to finish the fight (and failed)

Why the Librarian is Halo’s greatest antagonist

“She is stubborn, brilliant as a nova, dark as a singularity.”

The forces of antagonism in the Halo universe are among some of the most memorable (and quotable) in gaming.

From the soft-spoken machinations of the Prophet of Truth in Halo 2, to Atriox crushing some of the most powerful symbols of the series in his fist – these are characters you don’t soon forget.

Halo 4, however, rather spectacularly buries the lede here. It has become clear that the greatest threat faced not only by humanity, but the galaxy itself, is not an all-consuming parasite, or an army of warmongering mercenaries, or even the Didact himself…

It’s the Librarian.

Read More Why the Librarian is Halo’s greatest antagonist

Neil Davidge & Kazuma Jinnouchi – The Unsung Heroes of Halo 4

Often, I describe Halo 4 as “a confluence of talent,” but one area I’ve not talked about as much is the music and how it compliments and drives Halo 4’s worldbuilding, characterisation, and how it uniquely honours the past scores.

Neil Davidge, Kazuma Jinnouchi, and everybody involved in the creation of this game’s soundtrack are unsung heroes of the series – today, I want to give them their due.

Read More Neil Davidge & Kazuma Jinnouchi – The Unsung Heroes of Halo 4

Remembering Halo: Reach – Why I Love ‘The Assembly’

“They say that they want to help, but they only say it to themselves. Don’t we have a say in our salvation?”

With the announcement that Reach will be coming to The Master Chief Collection, and will be the first game flighted for the long-awaited release on PC, this naturally came as the perfect reason to go back and revisit the Data Pads and the Assembly. Who are they, and what role could they play in the future?

Read More Remembering Halo: Reach – Why I Love ‘The Assembly’