How Mendicant Bias has shaped the Halo universe to finish the fight (and failed)

“I am Mendicant Bias. This is what I have done.”

Some of the greatest, most enduring mysteries of the Halo universe are instantly called to mind and summed up by that strange name. Beggar after knowledge. Mendicant Bias.

Where their (co-)creator, the Didact, sought vengeance for 100,000 years, Mendicant Bias has single-mindedly sought atonement.

This quest for redemption has made them a pivotal character behind the scenes, to the point where their actions set into motion all the major events of the Halo story (because they couldn’t find the brakes).

With Halo 3 now on PC, this is the perfect time to examine the full extent of Mendicant Bias’s involvement in the past, present, and what potential lies ahead for them in the future of Halo in their ongoing efforts to finish the fight.

Read More How Mendicant Bias has shaped the Halo universe to finish the fight (and failed)

Neil Davidge & Kazuma Jinnouchi – The Unsung Heroes of Halo 4

Often, I describe Halo 4 as “a confluence of talent,” but one area I’ve not talked about as much is the music and how it compliments and drives Halo 4’s worldbuilding, characterisation, and how it uniquely honours the past scores.

Neil Davidge, Kazuma Jinnouchi, and everybody involved in the creation of this game’s soundtrack are unsung heroes of the series – today, I want to give them their due.

Read More Neil Davidge & Kazuma Jinnouchi – The Unsung Heroes of Halo 4

In Defence of Halo 2’s Cliffhanger

“Sir, finishing this fight…”

I love Halo 2’s cliffhanger ending.

I loved it when I finished the game for the first time, in the early hours of the morning, while sat – bleary-eyed, tired beyond relief – in the darkened game room at a friend’s house back in 2004. And I still love it now.

If there’s a hill I am willing to die on, it’s that Halo 2’s cliffhanger ending is good, and this is why…

Read More In Defence of Halo 2’s Cliffhanger