“She is stubborn, brilliant as a nova, dark as a singularity.”
The forces of antagonism in the Halo universe are among some of the most memorable (and quotable) in gaming.
From the soft-spoken machinations of the Prophet of Truth in Halo 2, to Atriox crushing some of the most powerful symbols of the series in his fist – these are characters you don’t soon forget.
Halo 4, however, rather spectacularly buries the lede here. It has become clear that the greatest threat faced not only by humanity, but the galaxy itself, is not an all-consuming parasite, or an army of warmongering mercenaries, or even the Didact himself…
It’s the Librarian.
Read More Why the Librarian is Halo’s greatest antagonist
Halo now has thirty books.
It’s an incredible, unmatched achievement – and most of it’s excellent. But it is also something that presents a bit of a problem, which can be summarised succinctly as…
Halo now has thirty books!
Read More Halo has a growing transmedia problem
When 343 Industries inherited the mantle of the Halo franchise and decided to continue the story of the Master Chief and Cortana, the universe asked a question.
The answer arrived in the form of metal and madness, bearing the name ‘Promethean.’
Read More From Peter Jackson to Halo Infinite – A Rumination on the Prometheans
Often, I describe Halo 4 as “a confluence of talent,” but one area I’ve not talked about as much is the music and how it compliments and drives Halo 4’s worldbuilding, characterisation, and how it uniquely honours the past scores.
Neil Davidge, Kazuma Jinnouchi, and everybody involved in the creation of this game’s soundtrack are unsung heroes of the series – today, I want to give them their due.
Read More Neil Davidge & Kazuma Jinnouchi – The Unsung Heroes of Halo 4
Shunned by their creators, enslaved by the Covenant, tortured and experimented on by the Banished… the Huragok just can’t seem to catch a break.
However, these seemingly unassuming victims had an unexpected plan they hoped to fulfil as the Human-Covenant war came to its inevitable conclusion.
A plan that – had it succeeded – would have changed everything.
Read More The Huragok Master Plan to Fire Halo (Yes, Really…)
In the Halo community, there are certain topics you can always count on to rise to the surface every few months.
It’s been over four years since Matt Forbeck’s Halo: New Blood, the then long-awaited sequel to Halo 3: ODST, which added another oft-asked question to that roster.
“Dude, why’d you kill the Rookie?!”
Read More Halo: New Blood – Why 343 Was Right to Kill The Rookie
“They say that they want to help, but they only say it to themselves. Don’t we have a say in our salvation?”
With the announcement that Reach will be coming to The Master Chief Collection, and will be the first game flighted for the long-awaited release on PC, this naturally came as the perfect reason to go back and revisit the Data Pads and the Assembly. Who are they, and what role could they play in the future?
Read More Remembering Halo: Reach – Why I Love ‘The Assembly’
…It’s More Likely Than You Think!
I will show you how to understand Halo 4’s story without having to read The Books™, and this is how…
Read More Understanding Halo 4… WITHOUT the Books
In the summer of 2016, I received an offer to fly out to Seattle and visit 343 Industries. “Yes!” I said, because of course you would. “That would be absolutely fantastic, let me check the calendar and we’ll sort something out!” As it turned out, my calendar was free… two-and-a-half years later. Better late than never, […]
Read More I Visited 343 and Bungie!
16 November 2552 ONI EYES ONLY OFFICE OF NAVAL INTELLIGENCE CONFIDENTIAL //AMICO ET INIMICO?// //URGENT// ADM. M. O. PARANGOSKY ‘VADAMEE Margaret, Considering the circumstances of impending extinction, I’ll be brief. Two months ago, I compiled a target profile on Supreme Commander Thel ‘Vadamee and his recorded interactions with humanity from 2535 to the fall of […]
Read More “You’re not the only one here because of him.” – What if Jameson Locke was in Halo 3?