The development woes of Halo 2 have been well documented over the years, Bungie has been very transparent about how much they had to cut from the final game. One of those things was the ending, intended to close out the series as a whole, which was replaced by that infamous cliffhanger.
We’ve never truly known what the original ending to Halo 2 was meant to be. Until now.
Let’s dive in and see how Bungie originally imagined this story’s conclusion, and how it stacks up to what we got in the end…
Read More Halo 2’s original ending revealed – how Bungie was going to finish the fight
With Halo Infinite delayed to 2021, now seemed like the perfect time to help catch people up on the last two decades of Halo literature – in the quickest way possible!
You may have recently seen Brian David Gilbert’s delightful descent into madness in his Unravelled series, where he read all of the Halo books over the course of a year as a relative newcomer to the franchise.
I, with all the biases and hot takes of a twenty-year veteran, have similarly assumed the mantle of summing up all of the thirty Halo books in a sentence or two.
Read More Recapping EVERY Halo book in a sentence or two (feat. Hot Takes)
“I am Mendicant Bias. This is what I have done.”
Some of the greatest, most enduring mysteries of the Halo universe are instantly called to mind and summed up by that strange name. Beggar after knowledge. Mendicant Bias.
Where their (co-)creator, the Didact, sought vengeance for 100,000 years, Mendicant Bias has single-mindedly sought atonement.
This quest for redemption has made them a pivotal character behind the scenes, to the point where their actions set into motion all the major events of the Halo story (because they couldn’t find the brakes).
With Halo 3 now on PC, this is the perfect time to examine the full extent of Mendicant Bias’s involvement in the past, present, and what potential lies ahead for them in the future of Halo in their ongoing efforts to finish the fight.
Read More How Mendicant Bias has shaped the Halo universe to finish the fight (and failed)
“She is stubborn, brilliant as a nova, dark as a singularity.”
The forces of antagonism in the Halo universe are among some of the most memorable (and quotable) in gaming.
From the soft-spoken machinations of the Prophet of Truth in Halo 2, to Atriox crushing some of the most powerful symbols of the series in his fist – these are characters you don’t soon forget.
Halo 4, however, rather spectacularly buries the lede here. It has become clear that the greatest threat faced not only by humanity, but the galaxy itself, is not an all-consuming parasite, or an army of warmongering mercenaries, or even the Didact himself…
It’s the Librarian.
Read More Why the Librarian is Halo’s greatest antagonist
Halo now has thirty books.
It’s an incredible, unmatched achievement – and most of it’s excellent. But it is also something that presents a bit of a problem, which can be summarised succinctly as…
Halo now has thirty books!
Read More Halo has a growing transmedia problem
When 343 Industries inherited the mantle of the Halo franchise and decided to continue the story of the Master Chief and Cortana, the universe asked a question.
The answer arrived in the form of metal and madness, bearing the name ‘Promethean.’
Read More From Peter Jackson to Halo Infinite – A Rumination on the Prometheans
Often, I describe Halo 4 as “a confluence of talent,” but one area I’ve not talked about as much is the music and how it compliments and drives Halo 4’s worldbuilding, characterisation, and how it uniquely honours the past scores.
Neil Davidge, Kazuma Jinnouchi, and everybody involved in the creation of this game’s soundtrack are unsung heroes of the series – today, I want to give them their due.
Read More Neil Davidge & Kazuma Jinnouchi – The Unsung Heroes of Halo 4
Shunned by their creators, enslaved by the Covenant, tortured and experimented on by the Banished… the Huragok just can’t seem to catch a break.
However, these seemingly unassuming victims had an unexpected plan they hoped to fulfil as the Human-Covenant war came to its inevitable conclusion.
A plan that – had it succeeded – would have changed everything.
Read More The Huragok Master Plan to Fire Halo (Yes, Really…)
In the Halo community, there are certain topics you can always count on to rise to the surface every few months.
It’s been over four years since Matt Forbeck’s Halo: New Blood, the then long-awaited sequel to Halo 3: ODST, which added another oft-asked question to that roster.
“Dude, why’d you kill the Rookie?!”
Read More Halo: New Blood – Why 343 Was Right to Kill The Rookie
“They say that they want to help, but they only say it to themselves. Don’t we have a say in our salvation?”
With the announcement that Reach will be coming to The Master Chief Collection, and will be the first game flighted for the long-awaited release on PC, this naturally came as the perfect reason to go back and revisit the Data Pads and the Assembly. Who are they, and what role could they play in the future?
Read More Remembering Halo: Reach – Why I Love ‘The Assembly’