How Mendicant Bias has shaped the Halo universe to finish the fight (and failed)

“I am Mendicant Bias. This is what I have done.”

Some of the greatest, most enduring mysteries of the Halo universe are instantly called to mind and summed up by that strange name. Beggar after knowledge. Mendicant Bias.

Where their (co-)creator, the Didact, sought vengeance for 100,000 years, Mendicant Bias has single-mindedly sought atonement.

This quest for redemption has made them a pivotal character behind the scenes, to the point where their actions set into motion all the major events of the Halo story (because they couldn’t find the brakes).

With Halo 3 now on PC, this is the perfect time to examine the full extent of Mendicant Bias’s involvement in the past, present, and what potential lies ahead for them in the future of Halo in their ongoing efforts to finish the fight.

Read More How Mendicant Bias has shaped the Halo universe to finish the fight (and failed)

Remembering Halo: Reach – Why I Love ‘The Assembly’

“They say that they want to help, but they only say it to themselves. Don’t we have a say in our salvation?”

With the announcement that Reach will be coming to The Master Chief Collection, and will be the first game flighted for the long-awaited release on PC, this naturally came as the perfect reason to go back and revisit the Data Pads and the Assembly. Who are they, and what role could they play in the future?

Read More Remembering Halo: Reach – Why I Love ‘The Assembly’